AI Insights · Timothy · October 2023
Top 5 Snake Games on Android in Turkey: Q3 2023 Performance
Discover the performance trends of the top 5 snake games on Android in Turkey during Q3 2023, including weekly downloads, revenue, and active users.
The third quarter of 2023 saw interesting trends among the top 5 snake games on Android in Turkey. Here's a detailed look at their performance metrics, courtesy of Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a gradual decline in weekly revenue, starting at $47 in late June and dropping to $20 by the end of September. Despite this, weekly downloads remained robust initially, peaking at around 96K in late July, before tapering off to approximately 29K by the end of the quarter. Weekly active users followed a similar trend, starting at over 630K, peaking at about 658K in late July, and declining to around 410K by the end of September.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES saw fluctuations in weekly revenue, with a notable peak of $196 in mid-August. Downloads showed a significant spike from 36K in late June to around 63K in late August, before stabilizing at around 22K by the end of September. Weekly active users also increased from approximately 260K in late June to a peak of 361K in late August, before settling at around 229K by the end of the quarter.
Snake Lite - Snake Game from Hippo Lab had modest revenue trends, peaking at $15 in early July. Downloads were relatively stable, with a high of around 38K in early July, gradually decreasing to about 10K by the end of September. Weekly active users showed a peak of over 104K in late June, which decreased to around 56K by the end of the quarter.
Snake Run Race・3D Running Game by Freeplay Inc experienced low revenue, peaking at $4 on a few occasions. However, the game saw a significant increase in weekly downloads, peaking at about 67K in mid-July before declining to around 9K by the end of September. Weekly active users also showed an upward trend, peaking at around 222K in mid-July, before stabilizing at approximately 140K by the end of the quarter.
Lastly, slither.io from Lowtech Studios had no revenue but maintained a steady download rate, peaking at around 26K in early July before dropping to about 15K by the end of September. Weekly active users remained relatively stable, starting at around 143K in late June and ending at approximately 108K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.